你将学到什么
在这一系列的教程中,我们将采取我们的汉化游戏资产,并将其集成到我们的项目中。
What you will learn
In this series of tutorials we will take our finished game assets and integrate them into our project.
我们将通过从在卷1中创建的最终环境组成创建纹理地图集开始了。然后,我们将整合的最后一个字符和游戏的老板,建模,装配和动画中卷4,5,6和7.br>
从这里我们来看看如何设置所有的动画在统一的工作,所有重建中的所有卷3和4中创建的脚本的一段时间。
We'll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then we'll integrate the final character and game boss that was modeled, rigged and animated in Volumes 4, 5, 6 and 7.br>
From here we'll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4.