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独立游戏开发第4卷 英雄 角色模型与贴图制作教程 - Indie Game Development Pipeline Volume 4 - Hero Character Modeling and Texturing - Digital Tutors
独立游戏开发第1卷 - 游戏可视化效果开发 - Indie Game Development Pipeline Vol 1 - Visual Development
独立游戏开发项目第2卷 - 角色动画原型 - Indie Game Development Pipeline Vol 2
独立游戏开发项目第3卷 - 游戏Boss原型制作 - Indie Game Development Pipeline Volume 3 - Game Boss Prototyping
独立游戏开发第5卷 - 游戏Boss角色模型与贴图制作教程 - Indie Game Development Pipeline Vol 5 - Boss Character Modeling and Texturing
独立游戏开发第6卷 - 英雄角色设定和动画 - Indie Game Development Pipeline Vol 6 - Hero Character Rigging and Animation
独立游戏开发第7卷 Boss角色绑定与动画教程 - Indie Game Development Pipeline Vol 7: Boss Character Rigging and Animation
教程大小:1.9GB
视频个数:34个
播放时长:3小时
教程级别:初级
项目文件:包含
使用软件:Maya LT 2015, Photoshop CS5, Mudbox 2014
你将学到什么
在本系列教程中,我们将通过建模和纹理为我们的独立游戏项目中的英雄人物的过程。如果你开始的独立游戏开发管道与第1卷,你已经在你的游戏的概念艺术作品,并开始创建实际的游戏功能的机会。
What you will learn
In this series of tutorials, we'll go through the process of modeling and texturing the hero character for our indie game project. If you started the Indie Game Development Pipeline with Volume 1, you've had a chance to work on your game concept art and begin creating the actual game functionality.
在本书中,我们将构建为我们的英雄人物,一个幽灵般的骑士3D几何图形,用Maya LT 。我们将通过观察概念艺术开始,然后跳进角色建模的头盔。我们来看看各种多边形建模工具,以及我们如何能够整合NURBS到我们的游戏中的建模工作流程。
In this volume, we'll build the 3D geometry for our hero character, a ghostly knight, using Maya LT. We'll begin by looking at the concept art and then jump into modeling the character's helmet. We'll look at a variety of polygon modeling tools as well as how we can integrate NURBS into our game modeling workflow.
一旦我们的几何形状建成,我们会花一些时间,准备纹理创建的UV布局。然后,我们将使用Photoshop和Mudbox中创建的幽灵骑士纹理。
Once our geometry is built, we'll spend some time creating a UV layout in preparation for texturing. Then we'll use Photoshop and Mudbox to create a texture for the Ghost Knight.
一旦你完成了这本书,你可以移动到第5卷,其中我们将通过建立岩石怪物的老板为我们的游戏用Maya LT和Zbrush的过程。然后你可以继续与索具,动画和游戏最终组装后续卷。
Once you've completed this volume, you can move on to Volume 5 where we'll go through the process of building up the rock monster boss for our game using Maya LT and ZBrush. Then you can continue on with subsequent volumes on rigging, animation, and final game assembly.
这些教程一步一步使用我们的特殊概念,但我们真的鼓励你有一些乐趣,使你自己的。
These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.
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