游戏引擎视频教程
软件: |
Unreal Engine |
讲解: |
英文+英文字幕 |
播放时长: |
300分钟 |
等级: |
中级 |
版权: |
本资源来自互联网,仅供学习交流 |
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虚拟引擎材料系统概述教程(英文字幕) - Unreal Engine 5 Material System Overview - Gnomon
百度网盘
链接: https://pan.baidu.com/s/1mY3ZLN2LlsRmkyqUAQezzw?pwd=araq
提取码: araq
解压密码:
解压密码.txt
(113 Bytes, 下载次数: 7, 售价: 20 金钱梦币)
这一全面的8章研讨会,由首席数字项目工程师查尔斯顿·西尔弗曼教授,提供了对虚幻引擎5材料系统的完整概述。通过对Unrea,l的功能提供有价值的见解,并演示如何利用其强大系统中的许多可用功能,查尔斯顿引导观众了解Unreal艺术家需要了解的基本和高级设置,以确保UE5高效使用纹理和材料。通过参加本次研讨会,艺术家将被赋予充分理解和创作几乎任何可以想象的材料所需的坚实基础。
This comprehensive 8-chapter workshop, taught by Lead Digital Projects Engineer Charleston Silverman, gives a complete overview of the Unreal Engine 5 Material System. By providing valuable insights into the functions of Unrea,l and demonstrating how to utilize many of the features available in its powerful system, Charleston guides the viewer through both the basics and the advanced settings that Unreal artists need to know to ensure textures and materials are used efficiently by UE5. By following this workshop, artists will be empowered with the solid foundations needed to fully understand and create just about any material that can be imagined.
在将近5个小时的课程中,查尔斯顿涵盖了大量信息和技术,讨论了纹理设置、导入基础、着色器、材质、实例和函数之间的关系,以及创建材质和有效利用材质的基础知识。他透彻的指导不仅解释了如何正确设置一切,而且还解释了过程的重要性。他的实践指导还包括各种材质类型的设置,包括菲涅耳、发射、颜色遮罩、顶点绘制、遮罩、半透明、透明涂层和视差遮挡贴图。
During the course of almost 5 hours, Charleston covers a vast array of information and techniques, discussing everything from texture setup, import basics, the relationship between shaders, materials, instances, and functions, and the fundamentals of creating materials and utilizing them efficiently. His thorough instruction not only explains how to set everything up correctly but also the importance of the processes. His practical instruction also includes the setup of various material types, including Fresnel, Emissive, Color Masking, Vertex Paint, Masked, Translucent, Clear Coat, and Parallax Occlusion Mapping.
本研讨会还深入研究了许多高级技术,包括设置可以通过序列或时间线控制的材质参数集合,使您能够为材质和场景中的其他序列设置动画。
This workshop also delves into many advanced techniques including setting up a material parameter collection that can be controlled via a sequence or timeline, allowing you to animate your materials along with other sequences in your scene.
Unreal Engine项目(包括为本研讨会创建的所有材料)包含在可下载的项目文件中。
The Unreal Engine project including all of the materials created for this workshop are included as downloadable project files.
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