游戏美术视频教程
分类: |
游戏场景 |
模块: |
游戏模型 |
软件/插件: |
Photoshop、3D-Coat、Octane 、Blender |
讲解: |
英文+中文字幕 |
播放时长: |
185分钟 |
等级: |
高级 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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游戏概念艺术场景制作教程(中英文字幕) – Creating Environment Concept Art for Games - The Gnomon Workshop
百度网盘:
链接:https://pan.baidu.com/s/1RgRfOKU5bsW5JIt0PPb2ow?pwd=s3w2
提取码:s3w2
解压密码:
解压密码.txt
(113 Bytes, 下载次数: 6, 售价: 30 金钱梦币)
创作和开发游戏的制作艺术不仅需要对游戏工作室中其他部门的需求和目标有深刻的理解,还需要对技术限制有清醒的认识和了解。这个3小时的工作坊在一个真实的游戏开发环境中涵盖了这些基本主题,与你分享如何在理解其他部门的需求和限制的同时,与工作室中的其他部门进行视觉交流。
Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.
本讲座是一个使用Photoshop、3D-Coat和Octane for Blender的高级教程。阿西姆将带领你完成整个过程,从最初的研究到头脑风暴,设计一个建筑,在3D中阻断它,创建构图缩略图,在3D中设置一个基本场景,最后,通过一个完全充实的环境概念艺术作品。阿西姆分享了他的经验、知识和他所经历的设计思想,同时始终考虑到其他方面,如游戏设计、关卡设计、艺术指导等等。
This workshop is an advanced tutorial using Photoshop, 3D-Coat & Octane for Blender. Asim leads you through the entire process, from initial research to brainstorming, designing a building, blocking it out in 3D, creating composition thumbnails, setting up a basic scene in 3D, and finally, through to a fully fleshed-out environment concept art piece. Asim shares his experience, knowledge, and the design thoughts he goes through while always taking other aspects into account, such as Game Design, Level Design, Art Direction, and so on.
通过学习本课程,你不仅可以学到Asim经过制作验证的技术和他个人的绘画过程,还可以了解到影响艺术的其他方面的见解,为你在处理自己的项目时提供更多的认识。
By following this workshop, you will not only learn Asim’s production-proven techniques and his personal painting process, but you will also learn insights into other aspects that affect your art, providing you with more awareness when tackling your own projects.
本研修班附带的项目文件包括阿西姆的Photoshop文件和草图,供你个人参考。
Project files accompanying this workshop include Asim’s Photoshop file and sketches for your personal reference.
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