影视动画视频教程
模块: |
建模 |
软件: |
ZBrush |
讲解: |
英文+英文字幕 |
播放时长: |
123分钟 |
版权: |
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Zbrush ZModeler建模技术教程 - Sculpting with ZModeler - The Gnomon Workshop
百度网盘
链接:https://pan.baidu.com/s/1ertbrxOlShXnUTvJ_i5KZg?pwd=xbi0
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了解如何在Daniel Zeni的新研讨会中尽可能高效地使用ZBrush的ZModeler。在6年的电影、游戏和消费品工作经验中,丹尼尔发现ZModeler彻底改变了他的工作流程。
Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.
本次研讨会分享了他如何充分利用ZModeler,介绍了ZModeler的基础知识,展示了编辑面、顶点和边的各种方法,并讨论了如何在ZBrush中创建任何类型的拓扑,无论是硬表面拓扑还是有机拓扑。在整个研讨会中,丹尼尔详细介绍了他认为每个职业艺术家都应该知道的所有ZModeler技术,并演示了如何有效地使用这些技术。他还详细介绍了几种利基技术,包括如何使用ZModeler使用Insert NanoMesh。角色模型完成后,丹尼尔将其摆出最后的姿势。
This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.
本视频教程旨在为那些已经在ZBrush中轻松雕刻的人提供,他们希望创建适当的拓扑结构,加快工作流程,甚至只是从传统的长方体建模过渡到ZBrush建模。丹尼尔的ZBrush文件包含在本研讨会中,供用户研究最终模型。
This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.
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