影视动画视频教程
模块: |
动画 |
软件: |
Maya |
讲解: |
英文+英文字幕 |
播放时长: |
120分钟 |
版权: |
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Maya制作滑板动画教程 - Animating Body Mechanics in Maya - The Gnomon Workshop
百度网盘
链接:https://pan.baidu.com/s/1gz2LozqNWczNwRYsJXRM9g?pwd=urfe
提取码:urfe
动画制作可能很难,但它也应该是有趣的。Kelly Vawter加入了Gnomon,他在Maya中进行了完整的镜头演练,重点是身体力学。凯利解释了他如何处理一个技术镜头,并提供了他从开始到结束的整个动画过程。他透露了他的行业工作流程技巧,并分享了他在Maya中处理复杂的表演和动作动画镜头时使用的工具。
Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya, which focuses on body mechanics. Animating a skateboarder performing tricks, Kelly explains how he approaches a technical shot and offers up his entire animation process from start to finish. He divulges his industry workflow tips and shares the tools he uses when tackling complex performance and action animation shots in Maya.
讲习班以介绍一章开篇,涵盖了Kelly如何设置他的镜头,以及他在整个教程中所使用的工具的说明。凯利以任何技能水平的动画师都能从中得到启发的方式来讲授这个讲习班。也就是说,内容的重点主要是为中级技能创建的,因为对Maya的基础知识强调较少。相反,Kelly直接跳入Maya开始他的演示,在通过Spline过程和最后的抛光之前,从阻塞开始。
The workshop opens up with an Introduction chapter covering how Kelly sets up his shots and where he explains the tools he will use throughout the tutorial. Kelly teaches this workshop in a way that animators of any skill level should be able to get something out of it. That said, the focus of the content is created primarily for an intermediate skillset since there is less emphasis on the basics of Maya. Rather, Kelly jumps right into Maya to begin his demonstration, starting with the blocking before working through the Spline process and onto the final polish.
凯利的动画生涯开始于暴雪,他在那里从事《守望先锋》的电影制作,之后他转到Respawn,从事《星球大战》的《绝地求生》: 堕落的秩序。从那里,他去了迪斯尼,在那里他从事动画长片的工作,后来加入梦工厂。不用说,如果你想在故事片或AAA游戏中担任动画师,他的职业经历正是你需要看到和听到的。
Kelly’s career in animation started at Blizzard, where he worked on Overwatch cinematics before he moved to Respawn to work on Stars Wars Jedi: Fallen Order. From there, he went to Disney, where he worked on feature animations before later joining DreamWorks. Needless to say, his career experience is exactly what you need to see and hear if you’re looking to work as an animator on feature films or AAA games.
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