在本课程中,您将了解在Blender 3D中创建优化的、游戏就绪的AR-15的方法。您将学习如何使用参考、制作模型、重新网格、烘焙细节和纹理。
In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing.
在本课程中,Boxcutter和Hard Ops插件与其他一些插件一起使用,但为了跟上本课程的进度,完全不需要这些插件!还将展示实现最终结果的其他方法!
In the course, the addons Boxcutter and Hard Ops are used as well as a few other addons but it is 100% not required to have in order to follow along with the course! Other methods of achieving the final result will be shown too!
这门课程是为那些想创造一种游戏准备武器的人而设计的,它针对大多数游戏引擎进行了优化。本课程将展示搅拌器方法的使用以及其他程序,如Marmoset Toolbag和Z-brush。
This course was created for those who want to create a Game Ready weapon, optimized for most Game engines. The Course will show both the use of Blender methods as well as other programs such as Marmoset Toolbag and Z-brush.