游戏美术视频教程
分类: |
游戏道具 |
模块: |
综合流程 |
软件/插件: |
Modo、Keyshot、Photoshop |
讲解: |
英文+无字幕 |
播放时长: |
7小时35分钟 |
等级: |
高级 |
版权: |
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下载链接: |
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游戏道具模型制作视频教程 Vol.2 - Creating Props for Games Vol.2 - The Gnomon Workshop
通过简化过程和堆叠简单的应用概念,艺术家可以创建复杂的纹理为任何类型的资产。继续在创造游戏卷1道具开始,高级环境艺术家Nick Reynolds将利用allegorithmic物质力量在画家无损打开迭代。Nick开始卷2解释基本的基于物理的渲染(PBR)工作流和易于遵循的例子和解释显示现实世界的参照和比较我们看到的画家,虚幻Marmoset Toolbag。一旦基础进行了充分研究,教训是在实践中应用的模型在1卷创建使用物质的画家,PS图象处理软件,pureref,Marmoset Toolbag和虚幻引擎。在本教程结束时,观众将有信心和理解纹理自己的游戏资产从开始到结束,向前迈进的信心,通过所有的步骤和障碍,在获得一个伟大的结果,为您的实时游戏项目。
By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nick begins Vol. 2 by explaining the fundamentals of physically based rendering (PBR) workflow with easy-to-follow examples and explanations showing real world references and comparing them to what we see in Painter, Unreal and Marmoset Toolbag. Once the foundations are fully examined, the lessons are applied in practice on the model created in Vol. 1 using Substance Painter, Photoshop, PureRef, Marmoset Toolbag and Unreal Engine. By the end of this tutorial, viewers will have the confidence and understanding to texture their own game assets from start to finish, moving forward with confidence through all the steps and hurdles involved in getting a great result for your real-time game project.
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