游戏美术视频教程
分类: |
游戏角色 |
模块: |
游戏模型 |
软件/插件: |
Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4 |
讲解: |
英文+英文字幕 |
播放时长: |
31小时30分钟 |
等级: |
高级 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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游戏概念生物模型制作初学者指南教程(英文字幕) – Beginner's Guide to Creature Creation for Games - FlippedNormals
百度网盘
链接:https://pan.baidu.com/s/1nn0nwzGgUxPj_VZLAUxFdA?pwd=ofrz
提取码:ofrz
解压密码:
解压密码.txt
(112 Bytes, 下载次数: 8, 售价: 30 金钱梦币)
您是初学者并想从头开始创建游戏角色并将其应用到游戏引擎中吗?
Are you a beginner and want to create a game character from scratch and take that to a game engine ?
如果是这种情况,那么我欢迎您阅读 Nexttut Education 的游戏生物创造初学者指南。
If that is the case then I welcome you to Nexttut Education′s Begginers Guide to Creature Creation for Games.
讲师 INSTRUCTOR
我的名字是 Abraham Leal,我是 3D 艺术家和制作人,我有 8 年的行业经验。目前,我领导着自己的工作室 Critical Hit,我们为娱乐行业设计和制作项目。
My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
最后你可以做什么 WHAT YOU CAN DO AT THE END
在本课程结束时,您将能够根据概念重新创建 3D 角色。您将了解在虚幻引擎 4 中创建最终专业外观所需的解剖、道具、动画就绪拓扑、UV、纹理和材质的所有必要步骤。
At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.
课程覆盖内容 WE WILL BE COVERING
Maya建模 Maya Modelling
Zbrush雕刻 Zbrush Sculpting
解剖学 Anatomy
重新拓扑 Retopology
UV贴图映射 UV Mapping
贴图 Texturing
使用虚幻引擎4进行渲染 Rendering with Unreal Engine 4
电影灯光 Cinematic Lighting
后期制作 Post Production
我将通过教您Maya和Zbrush的基础知识开始课程。然后我们将开始创建我们的高多边形角色以及所有的道具和武器。然后,我们将跳转到 Maya 并重新拓扑所有内容以满足游戏引擎指南。之后,我们将使用我最喜欢的几种技术在物质画家中对我们的角色进行纹理处理。最后,我们将使用虚幻引擎 4 创建一个小场景,并为我们的项目添加一些电影照明。
I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.
适合谁来学习 WHO SHOULD ENROL
我为想要学习我们用来为游戏创建角色的完整流程的初学者和艺术家设计了这门课程。但是,如果您已经了解基础知识,我相信您可以在此过程中学到很多有用的提示和技巧。在本课程中,我将使用 Maya、Zbrush、Substance Painter、Photoshop 和 Unreal Engine 4,因此请务必安装所有这些工具以正确使用。
I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.
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