游戏美术视频教程
分类: |
游戏道具 |
模块: |
游戏模型 |
软件/插件: |
Blender,Substance Painter |
讲解: |
英文+无字幕 |
播放时长: |
3.5小时 |
等级: |
初级 |
版权: |
本资源来自互联网,仅供学习交流 |
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游戏道具模型斧子建模教程 – Create a 3D Game Asset in Blender & Substance Painter - Udemy
百度网盘
链接:https://pan.baidu.com/s/1blMUHQoErEfdIzsMH5yUwQ?pwd=xxhw
提取码:xxhw
在本课程中,我们将在3D程序Blender中制作一把单手维京斧头。这把斧头将准备好导入任何游戏引擎,如虚幻引擎、Unity、Godot等。我们将经历游戏资产的整个开发周期,并触及以下阶段:分块、雕刻、UV贴图、烘焙、纹理。纹理将在Substance Painter程序中完成,其中纹理非常专业,过程令人满意。
In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.
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