游戏美术视频教程
分类: |
游戏道具 |
模块: |
游戏模型 |
软件/插件: |
ZBrush、3D Studio Max |
讲解: |
英文+无字幕 |
播放时长: |
2小时48分钟 |
等级: |
中级 |
版权: |
本资源来自互联网,涉及版权请联系管理员删除 |
下载链接: |
点击查看 【注意:先查看链接是否有效,有效再购买密码;失效请加微信:284487540申请更新】 |
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游戏武器道具三维模型制作视频教程 – Game Weapon Modeling Fundamentals - Pluralsight
武器可以成为现代游戏开发中最令人愉快的资产之一,因为它们可以得到很多关注和照顾,并受到玩家和开发人员的高度赞赏。传统的硬表面工作流功能强大,但往往感觉技术和繁琐。相反,Zbrush的一些现代的工作流程,允许更多的灵活性和创造性采用Zmodeler结合雕刻。在这一过程中,游戏中的武器模型基础,你将如何利用Zmodeler和ZBrush雕刻创造了低和高的多的武器模型从无到有。首先,你将探索如何详细的高多边形模型在ZBrush的武器完全不牺牲结构或质量。接下来,您将学习如何雕刻在顶部的工作。最后,你会发现如何把它变成一个打开的准备变形低多边形网格。在本课程结束时,你将能够自信地为游戏开发创造坚硬的表面武器。
Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush's modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you'll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you'll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality. Next, you'll learn how to sculpt on top of that work. Finally, you'll discover how to turn it into a low poly mesh with unwrap that's ready for texturing. By the end of this course, you'll be able to confidently create hard surface weapons for game development.
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教程下载地址在上方“下载链接,点击查看,即可看到下载链接。” |
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