游戏美术视频教程
分类: |
游戏道具 |
模块: |
游戏模型 |
软件/插件: |
Maya 2017,ZBrush 4r7,Substance Painter,Unity,Unreal |
讲解: |
英文+无字幕 |
播放时长: |
3小时46分钟 |
等级: |
高级 |
版权: |
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下载链接: |
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Maya创建模块化游戏道具模型视频教程 – Creating Modular Game Assets in Maya
高效开发游戏的核心是对模块化资产构建的透彻了解。在本课程中,在玛雅文化遗址创建模块化的游戏资产,您将学习如何建模、雕刻、纹理,并将您的资产放置到游戏引擎中。您将首先学习如何在玛雅中创建一个基本模型,作为其他模块化模块的标准度量。然后,你将学习到这些资产在Zbrush雕刻用于烘焙纹理内物质的画家。接下来,您将学习如何将所有的模型和纹理导入到游戏引擎中,最后导出到PC机上播放。当你完成这门课程,你将有一个模块化的游戏资产创建的基本知识,将帮助你前进,你自己的游戏开发。
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own.
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