影视动画视频教程
模块: |
绑定 |
软件: |
Maya |
讲解: |
英文+中文字幕 |
播放时长: |
5小时2分钟 |
版权: |
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Maya角色骨骼绑定速成中级教程(中英文字幕,AI机译) - Character Rigging Crash Course In Maya For Intermediate User
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链接:https://pan.baidu.com/s/1CvR_HdiIj_ACvKefQ_4j_A?pwd=lami
提取码:lami
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(112 Bytes, 下载次数: 9, 售价: 30 金钱梦币)
循序渐进,易于掌握
Step-by-Step Easy To Follow
艺术家,那些希望提高你的三维角色骨骼绑定技能的人。本课程将带您逐步了解如何使用Autodesk Maya的强大功能从头开始绑定一个三维人类角色的过程。无论你是用所提供的三维角色,还是用你自己的角色模型从头开始,你都将学习如何放置所需的骨骼,并为动画和视频游戏开发一个功能性绑定系统。
Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.
在整个课程中,你将获得对Autodesk Maya骨骼和绑定系统的理解,并学习如何将它们应用于任何三维角色。在课程结束时,你将对Autodesk Maya绑定系统非常熟悉,并有信心从头开始开发自己的绑定系统。不要错过这个将你的角色绑定技能提高到新水平的机会。
Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next level.
我们将创建骨骼(关节),并适当地命名它们,以便将它们复制到另一侧,我们将创建具有挤压和拉伸能力的躯干绑定,我们将创建IK手柄以提供手和脚的运动,我们将为身体的每个部分创建控制、 我们将为手臂和腿部配置从IK到FK的转换,这样我们的角色将能够模拟手和腿的任何运动,我们将为我们的脚部装备创建脚部滚动,随后我们将创建头部和颈部装备,我们将配置眼睛、整体控制和角色的嘴。
we will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.
总之,通过本课程,您将学会:
In summary, with this course you will learn:
使用Autodesk Maya进行骨骼绑定
为动画创建完整的、实用的绑定
创建自定义控件
添加IK和FK模式
定位骨骼和控制的技巧
配置下巴和嘴巴的总体情况
控制器的空间切换
测试和优化装备
脚部滚动
如何使用节点编辑器
画皮重量工具
Use Autodesk Maya for Rigging
Create complete and functional rigs for animation
Create custom controls
Add both IK and FK modes
Tips for locating bones and controls
Configure the jaw and mouth in general
Space switching of controllers
Test and optimize a rig
Foot rolls
how to use node editor
paint skin weight tool |
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