在面向初学者的面装配中,您将学习如何在Maya中仅使用关节创建简单但功能齐全的面部绑定,这也适用于实时和游戏引擎。您将被实时引导完成所有内容,从面的初始关节设置、权重绘制到最终确定装备。了解如何创建主要的索具结构、嘴设置、绑定眼睛、眉毛等!
In Face Rigging for Beginners, you’ll learn how to create a simple yet fully functional face rig using only joints in Maya – which will also work for real-time and game engines. You’ll be guided through everything in real-time, from the initial joint setup of the face, weight painting to finalizing the rig. Learn how to create the main rig structure, mouth setup, rigging eyes, eyebrows, and more!