影视动画视频教程
模块: |
绑定 |
软件: |
Maya |
讲解: |
英文+英文字幕 |
播放时长: |
6小时32分钟 |
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Maya人物角色动画骨骼绑定教程 - Introduction to Rigging for Animation
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(110 Bytes, 下载次数: 10, 售价: 20 金钱梦币)
学习创建人类角色的基本控制
Learn to create the basic controls of a human character
Jose Antonio Martín - 角色和装配工技术总监 - 曾在 Gravity、Terminator Genesis、Suicide Squad 或 Ghost in the shell 等主要作品中工作,专门从事资产创作。由于 Rigger 负责创建 3D 模型的控制结构,使动画师能够赋予生命并轻松自然地移动各种角色、车辆、物体、配件……
Jose Antonio Martín – technical director of characters and rigger – has worked in major productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell , specializing in the creation of assets. As rigger is responsible for the creation of the control structure of 3D models that allows animators to give life and move easily and naturally all kinds of characters, vehicles, objects, accessories …
在本课程中,他将教您如何根据角色的 3D 模型(通常称为“人偶”)创建骨架和控制结构。您将学习为人类角色创建完整装备的基础:腿、手臂、躯干、手和头部的装备;你也会看到如何让它协同工作。
In this course, he will teach you how to create a skeleton and a control structure based on the 3D model of a character, which is usually called a “puppet”. You will learn the bases for the creation of a complete rig for a human character: rig of legs, arms, torso, hands and head; and you’ll see, too, how to make it work together.
您将在此在线课程中学到什么?
What will you learn in this online course?
您将开始了解 Jose Antonio 的作品,他会告诉您他的影响以及最能激发他灵感的事物。此外,它将解释什么是装配工的工作。
You will start knowing the work of Jose Antonio, who will tell you about his influences and what inspires him most. In addition, it will explain what is the work of a rigger.
您将发现基本概念,例如关节、控制、约束和其他基本元素。您将了解什么是 FK 链和 IK 链以及它们之间的区别。
You will discover basic concepts such as joints, controls, constraints and other fundamental elements. And you will learn what an FK chain and an IK chain are and the differences between them.
学习了理论后,您将开始在您的钻机上工作。首先,您将处理骨架:您将创建关节链并实施控制链,以便每个部分都朝正确的方向移动。
With the theory learned, you will go to work on your rig. First you will work the skeleton: you will create the chain of joints and implement the chain of control so that each part moves in the right direction.
Jose Antonio 将解释如何在手臂、腿和躯干上执行此过程,以便您的角色在动画后自然移动。
Jose Antonio will explain how to carry out this process in arms, legs and torso so that your character, once animated, moves naturally.
装配过程完成后,您将订购场景、查看比例并添加空间开关。
Once the rigging process is finished, you will order the scene, review the scale and add space switches.
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