你将学到什么
在独立游戏开发管道本书中,我们将了解用于为统一制作动画资产与Maya LT,一个版本的Maya对艺术家是想建立自己的游戏专门针对的帮助的过程。
What you will learn
In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.
在这个系列中,我们将重点放在老板性格的索具和动画的过程。我们将学习如何搭建骨骼和控制系统。我们也将覆盖蒙皮技术抛光变形。
In this series we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations.
一旦钻机完成后,我们会再直接进入动画,并学习如何创建,真正的工作节省时间的技术吸引力的表演。
Once the rig is finished, we'll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work.
本卷的结束,你将有你需要操纵和动画你自己的老板模型的理解。
By the end of this volume, you'll have the understanding you need to rigging and animate boss models of your own.