你将学到什么
在本书中,我们将开始使用强大的统一的游戏引擎我们的原型设计游戏角色的功能。
What you will learn
In this volume, we'll begin prototyping the functionality of our game character using the powerful Unity game engine.
我们将通过分析人物的概念,并开始建立基于我们的具体需求的个性游戏对象。然后,我们将建立我们的水平,资产将根据水平草图满足我们的需求。
We'll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we'll set up our level assets that will fit our needs based on the level sketches.
一旦我们有我们的基础建设资产,我们将深入到通过脚本的力量把我们的品格生活。我们将解决如何使人物移动,跳,双跳和攻击。脚本的人物移动后,我们将看看如何创建一个独特的卫生系统和经典的相机设置。
Once we have our basic assets built, we'll dive into bringing our character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump and attack. After scripting the character movement, we'll look at how to create a unique health system and a classic camera setup.