游戏美术视频教程
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中文 |
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1小时47分钟 |
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中级 |
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独立游戏开发项目第3卷 - 游戏Boss原型制作 - Indie Game Development Pipeline Volume 3 - Game Boss Prototyping - Digital Tutors
独立游戏开发第1卷 - 游戏可视化效果开发 - Indie Game Development Pipeline Vol 1 - Visual Development
独立游戏开发项目第2卷 - 角色动画原型 - Indie Game Development Pipeline Volume 2 - Character Prototyping
独立游戏开发第4卷 英雄角色模型与贴图制作教程 - Indie Game Development Pipeline Volume 4 - Hero Character Modeling and Texturing
独立游戏开发第5卷 - 游戏Boss角色模型与贴图制作教程 - Indie Game Development Pipeline Vol 5 - Boss Character Modeling and Texturing
独立游戏开发第6卷 - 英雄角色设定和动画 - Indie Game Development Pipeline Vol 6 - Hero Character Rigging and Animation
独立游戏开发第7卷 Boss角色绑定与动画教程 - Indie Game Development Pipeline Vol 7: Boss Character Rigging and Animation
教程大小:457.3MB
视频个数:16个
播放时长:1小时47分钟
教程级别:中级
项目文件:包含
使用软件:Unity 4.3
你将学到什么
在本系列教程中,我们将通过原型的游戏老大你可能会在一个2D横向卷轴看到主功能的过程。
What you will learn
In this series of tutorials, we'll go through the process of prototyping the main functionality of a game boss you might see in a 2D side-scroller.
如果你开始的独立游戏开发管道与第1卷,你已经在你的游戏的概念艺术作品,甚至在原型玩家角色工作的机会。在本书中,我们将开始使用强大的统一的游戏引擎原型设计我们的游戏老大的功能。
If you started the Indie Game Development Pipeline with Volume 1, you've had the chance to work on your game concept art and even work on prototyping the player character. In this volume, we'll begin prototyping the functionality of our game boss using the powerful Unity game engine.
我们就由此开始讨论我们的boss战的设计。这将帮助我们留在任务和确定我们的逻辑任何漏洞。一旦我们有我们的游戏设计有深刻的理解,我们将开始以配置资产为游戏老板和战斗环境。在那之后,我们将开始编写脚本的boss战各个阶段。我们将开始与小任务,但过不了多久,我们将有一个完整的系统,它会变得越来越强大。
We'll begin by discussing the design of our boss battle. This will help us stay on task and identify any holes in our logic. Once we have a solid understanding of our gameplay design, we'll begin to configure the assets for the game boss and the battle environment. After that, we'll begin scripting each phase of the boss battle. We'll begin with small tasks, but before long we'll have an entire system that will become more and more powerful.
一旦你完成了这本书,你就可以进入第4卷在那里我们将通过建模和纹理的主角的过程。然后你可以继续与随后的卷上的建模和纹理游戏的老板,索具,动画和游戏的最终组装。这些教程一步一步使用我们的特殊概念,但我们真的鼓励你有一些乐趣,使你自己的。
Once you've completed this volume, you can move on to Volume 4 where we'll go through the process of modeling and texturing the main character. Then you can continue on with the subsequent volumes on modeling and texturing the game boss, rigging, animation and final game assembly. These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.
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