游戏美术视频教程
分类: |
综合学习 |
模块: |
综合流程 |
软件/插件: |
ZBrush,3ds max, |
讲解: |
英文+无字幕 |
播放时长: |
36小时 |
等级: |
中级 |
版权: |
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掌握游戏美术技法,这部教程就能够了 - Game Art Apprenticeship - Uartsy
12个模块
12 Modules
Brett Briley个性化辅导,你将能够提高你的游戏技巧,创建一个工作出色的组合,充分准备的职业生涯作为一个专业的游戏美术。
With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.
这门课教你什么?
What this course will teach you
这12周的实习期间,Brett Briley将指导你通过一切你需要知道为了创建游戏资产,包括喜聚和低多边形建模,贴图,纹理,以及如何让你的资产变为一个游戏引擎(绒2)。你不仅将学习如何创建游戏准备资产,你还将学习如何建立一个更强大,更令人印象深刻的投资组合,以及如何更好地销售您的艺术品,以帮助您找到理想的工作。
During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.
5个最重要的要点:
The 5 most important lessons:
如何建立游戏生产流水线的高分辨率和低分辨率资产。
How to model both high and low resolution assets for a game production pipeline.
理解如何使用高级建模和纹理技术快速创建漂亮的游戏资产。
Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.
提高你的整体能力,为视频游戏的创造和发展。
Increase your overall proficiency for creation and development for video games.
有效地制作游戏产品的纹理和UV游戏资产。
Efficiently texture and uv game assets for game production.
正确地完成你的工作并开发一个专业的投资组合。
Properly presently your work and develop a professional portfolio.
Course Outline
Project 1 : Basics of High Poly Modeling in 3ds Max
Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.
Project 2 : Basics of Low-Poly Modeling and UVs
Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.
Project 3 : Texturing Basics
Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.
Project 4 : Finishing your First Game Model
Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.
Project 5 : Creating Better High-Poly Models
Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.
Project 6 : Increasing Your Hi-Poly Modeling Speed
Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.
Project 7 : Leveling Up Your Game Model Production
Review of your hi-poly model from week 6, and pushing your your modelling skills further.
Project 8 : Increasing Over All Efficiency
Review of low-poly model, textures and UV’s from week 7. Personalized tips for developing your low-poly workflow.
Project 9 : Getting More Comfortable With the Software
Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.
Project 10 : Properly Presenting Your Work
Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.
Project 11 : Cleaning Up Your Portfolio
Review portfolio layout pages. Personalized tips and recommendations for your portfolio.
Project 12 : Final Evaluation
Final portfolio review. Final tips and industry insight for finding work.
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