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使用软件:Zbrush、3ds Max
播放时长:5小时14分钟
教程大小:11.1 GB
项目文件:包含
视频格式:MP4
视频尺寸:1920×1080
Part 2 : Retopology, UVs, Bakes, and Texturing
这是一个两部分的系列教程涵盖创造上面的网纹低多边形轮的整个过程,第二部分。该项目是实时呈现,并在整个叙述。
This is the second section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
本节系列涵盖retopologizing在ZBrush的高模,铺设了覆盖人数在3ds Max,在烘烤过程x普通地图,并建立使用Quixel套房纹理。
This section of the series covers retopologizing the high poly model in Zbrush, laying out UVs in 3DS Max, baking procedural maps in Xnormal, and creating textures using Quixel Suite.
本系列假定两者3ds Max和ZBrush的一个基本的了解。在整个教程中使用的程序和工具进行了说明,并详细论证。
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail.
如果你想通过管道纹理不先建立资产运行,高聚.ZTL,低多边形OBJ,和纹理烘烤都可以单独购买。
In case you'd like to run through the texturing pipeline without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.
Chapters
11 - Retopology with Zbrush
12 - UVs with 3DS Max
13 - Baking maps with Xnormal
14 - Creating textures in Quixel Suite Part 1
15 - Creating textures in Quixel Suite Part 2
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