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使用软件:Zbrush、3ds Max
播放时长:5小时14分钟
教程大小:13 GB
项目文件:包含
视频格式:mp4
视频尺寸:1920×1080
第1部分:高模轮胎制作
Part 1: Building the High Poly Wheel
这是一个两部分的系列教程涵盖创造上面的网纹低多边形轮的整个过程的第一部分。该项目是实时呈现,并在整个叙述。
This is the first section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
它涵盖了筑基网在3ds Max和使用各种建模技术在ZBrush将它们结合起来。本节系列涵盖构建高模。
It covers building base meshes in 3DS Max and combining them using various modeling techniques in Zbrush. This section of the series covers constructing the high poly model.
本系列假定两者3ds Max和ZBrush的一个基本的了解。在整个教程中使用的程序和工具进行了说明,并详细论证。这些措施包括与平滑组和涡轮平滑修改在3DS Max和Dynamesh,插入网,并在ZBrush的曲线函数工作。
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail. These include working with smoothing groups and the Turbosmooth Modifier in 3DS Max, and Dynamesh, Insert Mesh, and Curve Functions in Zbrush.
如果你想通过管道纹理,在第2部分运行,而不需要先建立资产,高聚.ZTL,低多边形OBJ,和纹理烘烤都可以单独购买。
In case you'd like to run through the texturing pipeline, covered in Part 2, without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.
除了10个视频,这款产品包含了我的自定义ZBrush的用户界面,车轮螺栓画笔,参考图像。
In addition to 10 videos, this product includes my custom Zbrush User Interface, wheel bolt brush, and the reference images.
Chapters
01 - Building the Rim Interior in 3DS Max
02 - Building the Rim Exterior in 3DS Max
03 - Adding Rim Detail with 3DS Max and Zbrush Part 1
04 - Adding Rim Detail with 3DS Max and Zbrush part 2
05 - Creating the Bolts with 3DS Max
06 - Adding the Bolts with Zbrush
07 - Building the Tire and Tread Base Meshes with Zbrush
08 - Detailing the Treads with Zbrush Part 1
09 - Detailing the Treads with Zbrush Part 2
10 - Finishing the Treads and Detailing the Tire wall with Zbrush
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