游戏美术视频教程
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英文+无字幕 |
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2小时58分钟 |
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高级 |
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3ds Max游戏美术资产制作教程 - Creating Game-ready Modular Structures in 3ds Max - Pluralsight
使用软件:Zbrush、Unreal Engine 4、3ds Max、xNormal。
在这个过程中,您将学习如何成功让您的高聚模块化结构的游戏优化版本,并将其放置在虚幻引擎4。
In this course you'll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4.
如果你想保持经常重用网能力的模块化结构分解成一个游戏准备的资产可能会非常棘手。重用一个网格常常没有详细讨论的,但它是非常技术上具有挑战性的第一次。在这个过程中,在3ds Max中创建游戏准备的模块结构,您将看到如何从模型更好的再利用,使尽可能多的不同形状,可能适合在游戏中。首先,您将学习如何看待这些工具用于优化的低多边形模型。接下来,您将学习如何创建一个易于重新利用网格。然后,您将学习如何快速,轻松地解开一个复杂的资产。最后,您将学习如何把你原来的结构到一个新的和独特的设计。本课程结束时,你就会知道如何得到一个伟大的模块化结构到下一场比赛。
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you'll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you'll learn how to look at the tools for optimizing a low-poly model. Next, you'll learn how to create a mesh that is easily repurposed. Then, you'll learn how to quickly and easily unwrap a complex asset. Finally, you'll learn how to turn your original structure into a new and unique design. By the end of this course, you'll know how to get a great modular structure into your next game.
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