游戏美术视频教程
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英文+无字幕 |
播放时长: |
2h 1m |
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中级 |
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Digital Tutors - Creating Hair for Next-Gen Game Characters in Maya (Maya游戏角色头发制作教程)
播放时间:2h 1m
教程等级:Intermediate
使用软件:Maya 2011
在这个Maya教程中,我们将探讨的过程中,创建多边形头发为我们的3D角色里面的玛雅。创建一个实时的游戏引擎,它不是一个真正的发动力系统有效地利用用于在字符时,创建多边形的头发的过程中是特别有用的。本次培训的重点将是创建多边形的头发是很简单的一个游戏引擎内使用,但仍然有东西是复杂得多的视觉外观。我们将开始这门课程创建多边形的头发,和头发造型,看看我们想要探索一些技术。从那里,我们将跳转到Adobe®hotoshop®中,并创建了一系列的彩色地图和透明度,这将给我们的头发几何的真实性和复杂性,我们需要的地图。最后,在本教程中,我们将学习如何从发到我们的性格的脸,我们可以把一些微妙的阴影,让一个更现实的最终结果。
In this Maya tutorial, we will explore the process of creating polygonal hair for our 3D characters inside of Maya. The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe® Photoshop® and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally in the tutorial, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result. |
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Maya游戏角色头发制作教程.rar
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Maya游戏角色头发创建教程 - Creating Hair for Next-Gen Game Characters
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