反面游戏角色概念设计教程 - Developing Enemy Archetypes for Games
2014-9-17 07:44 上传
欢迎光临本次培训的地方,我们将与您分享开发一个字符的概念类似于强盗和一个面向游戏环境的一种心理过程。
Welcome to this training where we'll be sharing with you a process of developing a character concept resembling a bandit and one geared towards a game environment in mind.
我们将开始这一过程通过绘制一些姿势,使我们有各种各样的回升,从在选择的姿态为我们的土匪的概念。在此之后,我们将开始绘制草图,为匪的基础上,我们选择了一个姿势几个概念设计。从这里开始,我们将花一些教训画了草图我们的特定部分来建立角色的外观和感觉。
We'll begin this process by sketching a few poses so that we'll have a variety to pick from when choosing a pose for our bandit concept. Following this we'll begin to sketch a few conceptual designs for our bandit based on a pose we've chosen. From here, we'll spend several lessons painting over specific portions of our sketch to establish the look and feel of the character.
在这个过程中,我们将探讨如何利用图像块,以帮助简化此过程,充实人物的装束各种元素。我们将通过画一些整体的细节,以帮助以及一些最后的润色完善了设计,如清理一些边缘,应用过滤器技术,以帮助像流行和添加调整图层,加强照明相结合的概念得出结论。
Along the way we'll explore how we can use pieces of imagery to help streamline this process as flesh out various elements of the character's attire. We'll conclude by painting some overall details to help unify the concept along with some final touches to round out the design such as cleaning up some edges, applying a filter technique to help the image pop and adding an adjustment layer to reinforce the lighting.
学完之后,你就会有创造性的火花,在视觉上实现自己的游戏角色的概念。
After viewing this process, you'll have the creative spark to visually realize your own game character concepts.