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Maya和ZBrush类似的生物概念设计和模型建模教程 - Designing & Modeling a Creature with Scales - The G ...
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了解经验丰富的角色艺术家如何通过高级角色艺术家Dan Weiss举办的深入的ZBrush和Maya建模研讨会,为视觉效果管道创建制作就绪的生物。
Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.
丹以其龙和爬行动物启发的生物设计而闻名,他深入研究了创建鳞片生物的创作过程,从一个简单的想法到实现制作就绪的资产,为视觉效果管道做好准备。
Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative process for creating a scaly creature, from a simple idea to realizing the production-ready asset ready for a visual effects pipeline.
在这个4.5小时的研讨会上,丹解释了他如何实现一个独特但相关的生物设计。他从一个粗略的概念开始,并根据现实生活中的参考资料对其进行了提炼。他分享了如何根据这些参考来屏蔽一个生物,并展示了如何使用ZBrush雕刻出看起来很自然的形状。本次研讨会将引导您了解他创造高分辨率鳞片和皱纹的独特技术,这些都是手工雕刻的。最后,他演示了如何在Maya中重新拓扑化复杂模型,使其处于完美的纹理和装配状态。
In this 4.5-hour workshop, Dan explains how he achieves a unique but relatable creature design. He starts with a rough concept and refines this based on real-life references. He shares how to block out a creature based on these references and reveals how to sculpt natural-looking shapes using ZBrush. The workshop guides you through his unique technique of creating high-resolution scales and wrinkles — all sculpted by hand. Lastly, he demonstrates how to retopologize a complex model in Maya so it’s in perfect condition for texturing and rigging.
本次研讨会旨在培养艺术家的雕刻和造型技能,重点关注爬行动物。本标题指导您如何将一个非常松散的想法转化为一个经过抛光的生产资产,同时让您深入了解ZBrush和Maya,以加快您的工作流程。
This workshop has been created with artists in mind who are looking to develop their sculpting and modeling skills with a focus on reptilian creatures. This title guides you on how a very loose idea can be taken through to a polished production asset while giving you an insight into ZBrush and Maya to speed up your workflow.