影视动画视频教程
模块: |
建模 角色设计 概念设计 |
软件: |
Marvelous Designer ZBrush Photoshop Keyshot |
讲解: |
英文+英文字幕 |
播放时长: |
3小时36分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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Zbrush雕刻模型辅助概念角色设计教程 - Character Design and Sculpting for Concept by Josh Herman
百度网盘
链接:https://pan.baidu.com/s/1SJsG3CwRR6mVqzEs4TqWKQ?pwd=dz2q
提取码:dz2q
在本课程中,角色艺术总监 Josh Herman 介绍了他的 3D 角色设计和建模过程,从最初的概念到最终渲染的插图。随着 Josh 开发概念,他开始探索 ZBrush 和 Photoshop,他很快探索了一些想法,使他能够得出设计方向。回到 ZBrush 进一步发展,他讨论了服装造型、姿势和布局,同时使用 Keyshot 可视化场景的照明设置。然后对角色的服装和头部造型进行修改,最终形成姿势。然后使用 Marvelous Designer 高效地创建逼真的布料细节,用于最终的 Keyshot 渲染。随着最终插图的成型,乔什随后在 Photoshop 中添加了最后的润色,并分享了他的分层、混合、绘画和色彩校正工作流程。对于那些对结合 2D 和 3D 技术进行快速概念插图感兴趣的人,本标题提供了领先行业艺术家的一系列宝贵见解。
In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with an exploration in ZBrush and Photoshop as Josh develops the concept, he quickly explores ideas that allow him to arrive at a design direction. Returning to ZBrush to develop further, he discusses costume sculpting, posing and layout while using Keyshot to visualize the scene's lighting setup. Revisions are then made to the character's costume and head sculpt which lead to final posing. Marvelous Designer is then used to efficiently create realistic cloth details that are used in the final Keyshot Renders. As the final illustration takes shape, Josh then adds the finishing touches in Photoshop and shares his workflow for layering, blending, painting and color correction. For those interested in combining 2D and 3D techniques for quick concept illustration, this title offers an array of valuable insights by leading industry artist.
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