游戏美术视频教程
分类: |
综合学习 |
模块: |
其他 |
软件/插件: |
Unity |
讲解: |
英文+无字幕 |
播放时长: |
1小时31分钟 |
等级: |
高级 |
版权: |
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本帖最后由 cgfile 于 2017-7-24 22:36 编辑
Unity游戏开发视频教程 - Unity Working with Google Firebase
可靠的后端是今天游戏必备的。赋予用户登录和保存和检索播放器数据的能力,可以实现或打破面向社区的游戏。本课程的目标是建立一个灵活的、可扩展的网络解决方案,它可以在任何你未来的游戏使用,使用Unity和谷歌的火力点。指导员Harrison Ferrone首先对火力点认证和实时数据库模块的概述和火力的SDK。他演示了如何编写登录和注册用户的一些基本功能,并将其转化为更复杂的功能,如保存和获取数据、等待响应,同时提供良好的视觉反馈,并在Unity GUI中显示实时数据。按照下面的流程,你会明白如何发统一整合,保存在游戏场景中获取用户数据,并在资产包,可以用在很多其他单位项目工作包。
A dependable backend is a must-have for today's games. Giving users the ability to log in and save and retrieve player data can make or break a community-oriented game. The goal of this course is to build a flexible and scalable networking solution, which can be reused in any of your future games, using Unity and Google Firebase. Instructor Harrison Ferrone starts with an overview of the Firebase Authentication and Realtime Database modules and the Firebase SDK. He shows how to script some basic functionality for logging in and registering users, and progresses to more complex functions like saving and fetching data, waiting for responses while providing good visual feedback, and displaying real-time data in the Unity GUI. By following along, you will understand how to integrate Firebase with Unity, save and fetch user data in a game scene, and bundle your work in asset packages that can be used in many other Unity projects.
主题包括:
Topics include:
Working with Firebase
Adding signup and login functionality
Building a player class
Saving data
Retrieving data
Displaying data in the Unity GUI
Making a reusable asset package for other Unity projects
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教程下载地址在上方“下载链接,点击查看,即可看到下载链接。” |
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