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游戏美术:环境设备设计视频教程 - Lynda - Game Art: Environment Kit Design
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.
学习如何使用3ds max制作工具的可扩展性,为您的3D游戏模块化资产和纹理。模块化的资产可以组合起来,使更大,更复杂的对象,场景,或环境。他们容易地结合在一起,并设计,使他们无缝地过渡到他们的最终目的地。在这个过程中,布拉德利展示了如何创建墙,柱,和其他模块化建筑构件基于3ds Max的网格系统
He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.
他首先介绍了模块化管道在最大和基本的制造模块化模型。然后,基督教显示了如何确保你的纹理映射到网格对齐,并在场景中的对象建立一个复杂的最终结构一个华丽的城堡在课程结束时所示。有一点耐心,关注细节,和在这个类中的技能,你可以创建设计工具包,加快发展,并导致更逼真和身临其境的游戏环境。
Topics include:
主题包括:
Setting up the workspace, units, and grid
设置工作区、单元和网格
Modeling the main walls
主墙建模
Working with back-facing polygons
面向背多边形的工作
Creating base objects
创建基本物体
Building modular elements
构建模块化元素
UX mapping modular meshes
UX映射模块化网格
Changing materials
改变材料
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