设计绘画视频教程
分类: |
角色设计 |
讲解: |
英文+无字幕 |
源文件: |
包含 |
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1小时4分钟 |
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本帖最后由 cgfile 于 2017-5-21 21:03 编辑
在Photoshop中角色设计,我们将包括一个角色是一个视频游戏的生产转移到其他媒体的设计阶段,从最初的概念到完全呈现色斑或重点艺术推广的目的。学生将学习如何初步缩略图设计之前采取粗糙,然后定稿前/后字符旋转,包括这个角色的服装和设备。进一步探索这个人物的背景和个性也会导致一些设计表。其中包括表达表、被动动作姿势表和动作姿势表。学生稍后也会深入探讨这个角色的游戏中的服装和设备的发展,甚至会引入生产基本缩略图或关键帧来探讨这一特性的游戏或战斗中移动。最后,学生将介绍一个简单的,一步一步的方法,将他们从缩略图阶段完成,抛光和全色渲染他们的性格。这最后一卷涵盖一切从钉下来坚实的姿态,动态构图,颜色的选择和准备要画的图像。一系列的照明和阴影传递,其次是一个详细的波兰和特殊效果步骤将完成说明。完成这一系列后,学生将深入了解什么需要设计一个单一的字符,视频游戏或其他媒体。
In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.
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