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游戏角色概念设计教程 - Character Concept for Video Games
使用软件:Photoshop
播放时长:3小时27分钟
教程大小:1.22 GB
百度网盘
链接:https://pan.baidu.com/s/1AMMHIqisrEiW0XtdFkjC5g
提取码:cgdm
在这个大师课,教练马克·布鲁教你如何接近和创造的角色概念设计的一款FPS游戏。
In this Master Lesson, instructor Marc Brunet teaches how to approach and create the design of a character concept for a FPS game.
本课程将在Photoshop中完成,并会在整个过程中或概念艺术家,就好像在真实的生产。这将涵盖从最初的草图到最后的抛光理念随时可以切换到一个3D艺术家。
This lesson will be done in Photoshop and will go through the entire process or a concept artist as if in a real production. It will cover everything from initial sketches to final polished concept ready to be handed off to a 3D artist.
CHAPTER 1 - CHARACTER CONCEPT FOR VIDEO GAMES - 1 min
CHAPTER 2 - GETTING STARTED - 5 min
CHAPTER 3 - PLANNING & REFERENCES - 8 min
CHAPTER 4 - SKETCHES ( FREE ) - 18 min
CHAPTER 5 - REFINING THE SKETCH - 18 min
CHAPTER 6 - BACKVIEW - 13 min
CHAPTER 7 - SUPPORT SKETCHES - 15 min
CHAPTER 8 - SHAPE LANGUAGE - 9 min
CHAPTER 9 - PAINTING LIGHT - 32 min
CHAPTER 10 - PAINTING LIGHT 2 - 23 min
CHAPTER 11 - FINAL VALUES - 21 min
CHAPTER 12 - COLORS - 24 min
CHAPTER 13 - FINAL DETAILS - 20 min
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