游戏美术视频教程
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Maya教程 游戏环境和道具制作教程
Maya Studio Projects - Game Environments and Props
使用Maya创建数字游戏武器,车辆,工具,建筑物,树木,植物,墙壁,天花板,现实环境和道具地板,这些项目可能似乎次要的游戏环境,但他们是游戏的组成部分,他们所有需要被创建。 “玛雅工作室项目:游戏环境和道具”,是一步一步的项目指南,以创建一些最流行的游戏艺术。作者:迈克尔·麦金利股票技术获得最大的玛雅创建逼真,生动,引人注目的世界和空想道具。一路上,他提供给读者的深度和广度,使双方的现实和创造力的游戏美术笔记和FYIs。奖金DVD功能一步一步的影片,以帮助驱动之家的概念。 Studio项目系列提供了从一无所有开始的,就像他们在工作室做的项目,这些书籍提供了一步一步的指导,以软件的属性和包括多学科的工具,使您可以创建一个成品,渲染对象许多游戏都只有几个字符,多层次和环境,以及数以百计的道具,这本书的重点项目和技术创造的一切,但字符玛雅是顶级的3D应用程序创建控制台和电脑游戏,如:摇滚乐队,齿轮的战争,詹姆斯·邦德:量子危机,辐射3,孤岛惊魂2学习有效的玛雅这个方便的,一步一步,全彩色的书工作室技术。
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. "Maya Studio Projects: Game Environments and Props" is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book.
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