游戏美术视频教程
分类: |
游戏道具 |
模块: |
游戏贴图 |
软件/插件: |
ZBrush 4r7,Substance Painter 2,3Ds Max 2017,Unity 5 |
讲解: |
英文+无字幕 |
播放时长: |
4小时 |
等级: |
高级 |
版权: |
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下载链接: |
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游戏贴图纹理绘制视频教程 - Game Prop Texturing Fundamentals - Pluralsight
创建视频游戏开发的最佳道具模型可能是一个复杂的任务要完全理解。有多边形,解开,烘焙,纹理和许多其他的东西,所有这些都需要正确设置,否则你最终的游戏内支柱会显得有缺陷。本课程,游戏支柱纹理基础,将帮助您解决和理解这些各种困难的概念。你将学习如何创建一个简单有效的低聚模型,以及你应该有什么样的多边形计数或三角形计数。您还将学习如何在物质画家中完美地解开和烘焙您的高聚模型的细节。最后,您将在Substance Painter中使用许多过程方法创建纹理,以创建可以导入Unity 5的游戏道具。在本课程结束时,您将能够创建准备好用于游戏开发环境的详细道具。
Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments. Software required: Zbrush 4r7, Substance Painter 2, 3ds Max 2017, Unity 5.
解压密码: |
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