Maya游戏贴图烘焙技术教程 - Map Baking Techniques for Games in Maya
2015-1-6 10:34 上传
当准备资产进入游戏引擎,通常需要许多不同类型的纹理贴图。
When preparing assets to go into a game engine, many different types of texture maps are typically required.
本Maya教程将打破在游戏中使用的管道地图3大类型,并教你高效和有效的方法来烤玛雅内部各项权利。我们将首先学习如何吹起来或爆炸就准备几何烘烤过程。
This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We'll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it.
从这里,我们将专注于ID地图上,并学习如何配置材料,然后烘烤出来。下一步,我们将移动到正常的地图。我们不仅学习如何烤出我们正常的地图,但我们还将了解与烤正常的地图,以及如何解决这些问题的一些常见问题。
From here we'll focus on the ID map and learn how to configure materials for it and then bake it out. Next we'll move on to the normal map. Not only will we learn how to bake out our normal map, but we’ll also learn about some common problems with baked normal maps and how to fix them.
最后,我们将学习如何烤环境闭塞地图为我们的游戏资源。完成这个玛雅训练结束后,你就会知道如何得到的地图准备好您的游戏资源这三大类型,无需离开玛雅。
Lastly, we'll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you'll know how to get these three major type of maps ready for your game assets, without ever leaving Maya.