在这个过程中,我们将讨论建立武器,对于像虚幻引擎4的下一代发动机,我们会从玛雅人创造高模开始的过程。我们将展示一些在2015年玛雅提供的新工具,使低多边形模型。我们将告诉你一些工具,将加快UV制作工艺。然后讨论使用Maya的传输地图和x普通烘烤你的法线贴图的方式不同。对于纹理过程中,我们将用惊人的Quixel套房。使用DDO我们会产生一些基本的纹理渲染PBR里面UE4。并在年底,我们将会把模型的所有部件和纹理一起虚幻引擎4,我们将向您展示如何使良好的前瞻性和灵活的材料。
In this course we will discuss the process of creating weapons for next generation engines like Unreal Engine 4. We will start from creating high poly model in Maya. We will show some of the new tools available in Maya 2015 to make low poly model. We will show you some tools that will speed up UV making process. Then discuss different ways of baking your normal maps using Maya transfer maps and Xnormal. For texturing process we will use amazing Quixel Suite. Using DDO we will generate some base textures for PBR rendering inside UE4. And at the end we will put all parts of the model and textures together in Unreal Engine 4. We will show you how to make good looking and flexible materials.