游戏美术视频教程
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3ds Max 游戏建模 第2版第1卷 - 完整版DVD
Insider's Guide to Game Character, Vehicle, and Environment Modeling
内幕指南 游戏中的人物,车辆,环境建模
1English| DVD | project files | *.flv | 3.46 GB|
The DVD contains countless examples of what's hot and what's not in 3D modelingand also enough support images and photos to keep the budding artist busyfor months...
该DVD包含什么样的热,哪些不是在3D建模和足够的支持,图像和照片,以保持初露头角的艺术家busyfor个月的例子不胜枚举......
特点:
每章一步一步的项目文件
应用到的所有有关的纹理文件和源照片用于创建texturemaps3D项目。
演员:全景的天空,小场景中的对象和一个多纹理贴图andmodels使艺术家们可以创造整个场面非常快而不startingfrom从头每次。
免版税照片素材的艺术家们可以使用在自己的纹理贴图,模型andscenes。
附加材料在书的奖金网站/www.3d- games.com
作者安迪加恩是一位经验丰富的专业和领先的行业expert.Gahan是一个屡获殊荣的游戏,最近scoringnumber在日本,欧洲,美洲与PS3红极一时当中摩托队1点击的关键成员。
游戏建模技术在mind.Find艺术总监和管理人员正在寻找与艺术家的潜在的投资组合提供。
人物,车辆,Assetsand场景 - - 包括照明和渲染3D游戏涵盖建模必需品。
- DVD包含最热门的事物的例子不胜枚举,什么不3D modelingand也足以支持图像和照片保持初露头角的艺术家忙formonths。
- 寻找更多的教程,甚至联系作者在本书的网站 /www.3d- games.com
Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texturemaps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps andmodels so that artists can create whole scenes very quickly without startingfrom scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models andscenes.
-additional material on the book's bonus website at /www.3d-for-games.com
-Author Andy Gahan is a seasoned professional and leading industry expert.Gahan is a key member of an award-winning game team recently scoringnumber 1 hits in Japan, Europe and America with the Playstation3 smash hit MotorStorm.
-Game Modeling techniques offered with artist's potential portfolio in mind.Find out what Art Directors and Managers are looking for.
-Essentials of 3D game modeling covered - Characters, Vehicles, Assetsand Scenes - including lighting and rendering.
-DVD contains countless examples of what's hot and what's not in 3D modelingand also enough support images and photos to keep the budding artist busy formonths.
-Find additional tutorials and even contact the author on the book's website at /www.3d-for-games.com
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