这是我在《虚幻4 Unreal 4》中构建的一个模块化场景,旨在探索一些我认为对成功的沉浸式环境至关重要的设计原则。我想和大家分享我的想法和想法,我是如何通过环境设计来创造令人信服的体验的。有6个视频包括与完整的虚幻场景。
This is a modular scene i built in Unreal 4 to explore several design principles that I feel are essential to a successful & immersive environment. I wanted to share my thoughts and ideas of how i approach Environment Design to create a compelling experience. There is 6 videos included with the full unreal scene.
In this tutorial i will discuss:
在本教程中,我将讨论:
1.Environment Location/ Theme 环境位置/主题
2.Layout & Composition|Focal Point 布局与构成|重点
3.Environment Construction 环境建设
4.Creating Flow 创建流程
5.Material Surfacing & Color Placement 材料表面处理和颜色放置