从高分辨率的造型。然后,我们将传输高清晰度的细节,所以我们的游戏模式看起来尽可能接近我们的高分辨率字符。我们将开始我们的性格retopologizing3D大衣,然后我们将创建在3D的UV涂层。下一步,我们将所有的地图使用的是Topogun转移。最后,我们将狨Toolbag查看我们的最终结果。
During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we
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