影视动画视频教程
模块: |
渲染 合成 |
软件: |
Maya Nuke |
讲解: |
英文+无字幕 |
播放时长: |
4小时2分钟 |
版权: |
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多通道渲染和合成视频教程 - Multi Pass Rendering and Compositing - The Gnomon Workshop
在这一系列培训,3D艺术家Robby Branham通过基本的和先进的多通道渲染和合成技术,使用玛雅、VRay和核。本教程将演示如何获得更多的控制渲染和合成过程,极大地加快工作流程,并给用户更大的艺术控制。生产技术包括如何简化渲染层,渲染传递,和合成树设置。渲染证明,包括点位置,紫外线,法线,面对比,环境闭塞和许多其他。有一个深入讨论VRay光选择和2.5D图像帮助微调三维在二维环境照明。深度渲染和合成工作流程上展示了如何管理复杂的数据,提高三维渲染管道内的稳定性。也有一个细分的封面艺术和技术如何可以应用在高品质的生产环境。
In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.
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