1. Introduction and project overview 01:00
2. Splitting the animations 11:35
3. Testing the animations in the scene 11:29
4. Setting up the functionality 12:19
5. Setting up the detection system 13:02
6. Setting up the field of view 15:08
7. Setting up the turning animation 11:48
8. Creating an animation helper class 11:00
9. Finishing the boss animation script 13:50
10. Scripting the intimidation state 11:49
11. Scripting the charging state 10:46
12. Using curves to help our scripts 07:03
13. Scripting the stunned state 17:09
14. Tightening up the boss behavior 10:14
15. Enabling and disabling the damage colliders 15:54
16. Applying damage to the boss 09:00