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Digital Tutors - UDK实时场景材质和纹理教程 - Real-Time Environment Materials and Textures in UDK | 2.2GB
Duration: 3h 1m
Difficulty Level: Advanced
Project Files: Included
Software used:
UDK(2012-10),Photoshop CS5, maya 2012, Ndo2, xNormal, Zbrush 4R4
What you will learn
在这udk教程中我们将学习如何创建一个小的环境,注重学习材料和纹理。
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.
实时游戏引擎,虚幻引擎,许多现代游戏的权力。通过理解和操作材料和着色器在UDK艺术家才能创造出独特的、先进的游戏世界和角色的同时也简化这些资产的发展。
The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets.
在这个教程中,我们将讨论用于创建UDK的沙漠挖掘现场材料和质地的发展,包括技术可以应用到自己的工作今天。
Throughout these lessons we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today.
Guest Tutor: Clinton Crumpler
1. Introduction and project overview01:05
2. Creating tileable textures09:11
3. Creating normal and specular maps10:56
4. Creating a basic material setup08:36
5. Controlling textures07:03
6. Creating masks07:38
7. Using masks in UDK10:33
8. Creating paint masks06:22
9. Using blend material functions11:01
10. Using parameters and instances09:40
11. Assigning color based on object location09:51
12. Creating a RGB layered texture07:34
13. Creating a motion effect through a material11:03
14. Creating a master material09:28
15. Adding function to the master material10:15
16. Using vertex colors07:41
17. Reusing materials, textures, and meshes08:58
18. Recap on masks and reusing assets02:03
19. Creating a gold material10:40
20. Creating decal materials11:35
21. Creating the sand material09:43
22. Recapping what we have covered00:50
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