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Allegorithmic Substance Designer 5.3.4 build 17162 Mac OS X
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Substance Designer是一个基于节点的纹理合成工具,允许你创建实体文件或位图纹理。您可以使用它来纹理资产和烘烤模型信息(前:正常,位移,曲率等)。它包含了一个广泛的工具,材料和程序的影响,帮助你实现你的目标,在一个完全非破坏性的工作流程。
Node-based texturing. Allowing non-linear workflow and quick iterations.
基于节点的纹理。允许非线性工作流程和快速迭代。
Substance Designer 5 is a node based texturing tool. Tired of messy layers -Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Substance Designer 5是一个基于节点的纹理工具。厌倦了杂乱的图层-适合你需要的每一个紧凑的和方便的节点。让物质为你连接所有的渠道,专注于真正重要的事情:你的艺术。
The industry standard for PBR texturing
PBR纹理的行业标准
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
Substance Designer是一个功能强大的基于节点的变形工具为基于物理的渲染和广泛使用的超过50的AAA游戏项目。
PBR Viewport
PBR视口
The 3D View allows to visualize on your mesh all your texturing work in real time.
三维视图可以在你的网格上的所有纹理实时可视化的工作。
Compatible with any game engine.
兼容任何游戏引擎。
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
Substance Designer让你创造你自己的模板,使它与市场上的任何游戏引擎兼容,或者你的内部引擎。
The New Generation of Procedural Art
程序艺术新一代
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
Substance Designer 5是由物质2引擎动力,新的迭代程序开发的技术allegorithmic名声。它释放表达的令人难以置信的力量和培育一个新的数字创新形式。
--------------------------- 以上翻译来自互联网,仅供参考!
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