游戏引擎视频教程
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UDK人群管理系统教程 - Managing Crowd Systems in UDK
教程大小:971.9MB
视频个数:14个
播放时长:1小时46分钟
教程级别:高级
项目文件:包含
使用软件:UDK
你将学到什么
纵观这些课程中,您将学习如何利用人群系统在UDK的潜力,创造更好的游戏水平,是更为现实和有趣的玩。
What you will learn
Throughout these lessons you will learn to exploit the potential of crowd systems in UDK to create better game levels that are more realistic and interesting to play.
人群将催生,然后发送到一个或多个目的地。几个围观代理参数将被编辑,以提高人群本身和代理商将被迫在触发特定的事件来执行行为的整体素质。这些任务并不容易完成,因为大多数的技巧(技巧对于他们! )来执行它们不完全记录,特别是对代理行为所需。
Crowds will be spawned and then sent to one or more destinations. Several crowd agents parameters will be edited to improve the overall quality of the crowd itself and agents will be forced to perform behaviors upon triggering specific events. These tasks are not easy to complete, as most of the tricks (for tricks they are!) required to perform them are not fully documented, particularly for agents behaviors.
在本教程中,我们将深入到人群管理的复杂程序。通过这些经验教训结束时,您将完全能够创建定制的人群代理商和在UDK的可视化脚本环境中使用的Kismet控制他们。
In this tutorial we will delve into the intricate procedures of crowd management. By the end of these lessons you will be fully capable of creating customized crowd agents and controlling them using Kismet in UDK's visual scripting environment.
01. Introduction and project overview 00:54
02. Creating a package and assets for our crowd system 05:14
03. Editing the level map to work with crowds 06:48
04. Spawning the crowd with Kismet 08:20
05. Equipping the agents with a gun 06:27
06. Sending crowd agents on alternative paths 08:43
07. Controlling the flow of crowds between destinations 09:21
08. Editing the visual features of the Agent archetype 07:33
09. Grouping a crowd made up of several Agent archetypes 09:06
10. Editing the Agent AnimTree to perform a crowd behavior 09:47
11. Setting up the crowd system to perform custom behaviors 09:13
12. Fixing the issues arising with crowd behaviors 08:24
13. Force obstacle checking and varying agent speed 08:10
14. Killing crowd agents 08:06
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