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Houdini线和布料动力学特效培训教程 - Houdini Wire and Cloth Dynamics

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admin 发表于 2014-6-25 21:58:28 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
模块: 特效 
软件: Houdini 
讲解: 英文+无字幕
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Houdini线和布料动力学特效培训教程 - Houdini Wire and Cloth Dynamics - HOU210 - FXPHD


使用软件:Houdini
项目文件:包含:
教程大小:2.41 GB

胡迪尼的大多数创新,广泛使用,任何3 d的和可扩展的动态解决方案的解决方案。高度流行的刚体模拟解决方案和液/烟花是依靠在许多视效工作室外汇管道。线和布仿真在经典的外汇工作经常没有得到充分利用,并通常被认为是主要用于字符外汇如头发和衣服。本课程将展示线和布仿真可以添加更多现实主义在许多情况下涉及非外汇的任务。这些工作流既能增强现有工作流以及破坏使胡迪尼艺术家承担许多有趣和不寻常的挑战。
Houdini has one of the most innovative, widely used, and extendable dynamics solutions of any 3D solution. The highly popular rigid body solutions and fluid/pyro simulation is relied on in many vfx studios FX pipelines. Wire and cloth simulation are very often underutilized in classic FX work, and often considered mainly for character FX such as hair and clothing. This course will show how wire and cloth simulation can add more realism in many situations involving non-character FX tasks. These workflows can both augment existing destruction workflows as well as enable the Houdini artist to take on many fun and out of the ordinary challenges.

在本课程中,我们将探索外汇相关线和布等场景模拟树木,旗帜,和一个复杂的金属破坏设置。基本胡迪尼工作流等属性,转换矩阵操作,和基本rbd和粒子毁灭将与胡迪尼的简单、健壮的钢丝增强系统以及它的新、快和非常强大的布料系统。
Through this course, we will explore FX relevant wire and cloth scenarios such as simulating trees, flags, and a complex metal destruction setup. Fundamental Houdini workflows such as attributes, transform matrix manipulation, and basic rbd and particle destruction will be enhanced with Houdini's simple and robust wire system as well as it's new, fast and very powerful cloth system.

安德鲁·洛厄尔是胡迪尼外汇艺术家在很多电影,跨越数年,国家,和工作室。他是一个永恒的多面手,他的背景包括音乐和混合,合成和视频编辑,和每一个多面手在视效业务技能;总是承担最困难和最怪异的外汇在生产任务。他也是一位经验丰富的胡迪尼教育家和作家,并为有效地开发了许多不同的方法教胡迪尼学生和专业人士。
Andrew Lowell is a Houdini FX artist on numerous films, spanning several years, countries, and studios. He's a perpetual generalist and his background includes music and mixing, compositing and video editing, and every generalist skill set in the vfx business; always taking on the hardest and weirdest FX tasks in production. He's also an experienced Houdini educator and author, and has developed many different methodologies for effectively teaching Houdini to both students and professionals.

教学大纲 class syllabus

Class 1: Wire basics. This class will go through wire simulation fundamentals including transform matrix and attribute manipulation. Various FX uses for cloth will also be discussed.
Class 2: Wire Forest part 1. In the first project of the course, we will use wires to simulate interaction with a forest as in "Jack the Giant Slayer." This will start with a tree and wire mesh. We will build a system to rig the tree using geometry operations.
Class 3: Wire Forest part 2. Here we will go through the bulk of the wire simulation process. Best practices of wire simulation will be covered, as well as how to make use of rigid body dynamics objects as colliders.
Class 4: Wire Forest part 3. In this course we will create a skin system using wires to deform tree meshes. Various logic and operations with geometry and deformation will be covered.
Class 5: Wire Forest part 4. We'll use various wire attributes to create a falling leaf system. Particle and matrix operations will also be explored.
Class 6: Cloth basics. Cloth properties will be addressed in depth. Uses and needs for cloth simulation both in and out of character effects will be discussed as well. We'll set up and simulate a basic flag to animation.
Class 7: Flag crowd. This lesson will dive a little deeper into cloth and go through a scenario with crowd delegates flying flags at a stadium as in "Invictus." Reference footage will be studied and matched with cloth properties and wind forces.
Class 8: Destruction with Cloth and Wires, part 1. This larger-scale project will involve the destruction of a bridge. Wires and cloth will be used to simulate various forms of destruction. Here we'll set up which objects will be simulated with wire/cloth and where constraints need to be placed.
Class 9: Destruction with Cloth and Wires, part 2. Here we'll test out various properties of different parts of the bridge to get the most realistic simulation.
Class 10: Destruction with Cloth and Wires, part 3. Now we'll tie various forces and parts of the bridge together with constraints for a complete simulation. Also add rigid body dynamics where necessary. We'll also finalize the shot with high quality deformation.

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Houdini线和布料动力学特效培训教程 - Houdini Wire and Cloth Dynamics

112#
梦幻眼VFX 发表于 2022-3-22 12:36:26 | 只看该作者
感谢楼主分享
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111#
梦幻眼VFX 发表于 2022-3-22 12:27:28 | 只看该作者
感谢楼主分享
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110#
FZzzzzzz 发表于 2018-7-13 19:01:33 | 只看该作者

谢谢分享,不知还能不能下载到了。
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109#
qiuqian520 发表于 2017-6-16 19:40:32 | 只看该作者
谢谢分享,不知还能不能下载到了。
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108#
Cubecg 发表于 2016-8-10 02:03:35 | 只看该作者
很好,谢谢分享很好,谢谢分享很好,谢谢分享很好,谢谢分享
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107#
cahuzi 发表于 2016-6-7 10:29:06 | 只看该作者
感谢楼主的分享!!!
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106#
ty0326 发表于 2016-1-10 20:53:01 | 只看该作者
很厉害的样子
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105#
kingcottage 发表于 2015-9-14 23:50:08 | 只看该作者
很厉害的样子
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104#
jiaol25 发表于 2015-9-13 22:03:31 | 只看该作者
谢谢LZ大大
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103#
youxian55377656 发表于 2015-9-13 16:28:09 | 只看该作者
谢谢分享 很不错的教程
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102#
hanbing1163 发表于 2015-8-26 12:51:54 | 只看该作者
怎么这么坑   还必须是会员才能提取
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101#
hanbing1163 发表于 2015-8-26 12:44:23 | 只看该作者
xiexie  谢谢分享
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100#
jackipp 发表于 2015-8-15 10:03:37 | 只看该作者
要的就是做树的
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99#
qizhanfeng 发表于 2015-7-14 09:31:35 | 只看该作者
感谢分享,很不错的教程
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98#
Rkin 发表于 2015-6-22 22:46:33 | 只看该作者
好的来看看啦
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