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Houdini特效教程之建筑物大楼爆炸特效教程 - Houdini FX : Creating a Building Explosion
售价: 20 金钱梦币 [记录] 下载积分: 梦币 -1 金钱
我们将从概述我如何以及为什么选择我所做的建筑物作为我们的主题开始。
We will start with an overview of how and why I chose the building I did to use as our subject.
我将包含模型文件并简要介绍我为建筑物建模所做的工作,但不会逐步显示创建过程。 布尔建模大约需要 4.5 小时才能完成,如果让您观看模型过程,那将是不必要的无聊。
I will include the model file and briefly go over what I did to model the building, but will not be showing the creation process step by step. It took around 4.5 hours of Boolean modelling to finish and would be unnecessarily boring to make you watch the model process.
然后,我们将开始有选择地逐段破坏建筑模型,直到我们所有的几何形状都被破坏。
We will then start selectively fracturing the building model section by section until we have all geometry fractured.
然后我们开始做 RBD 模拟,甚至在混合中加入一点牛皮纸,以使我们的模拟更有趣。
We then start doing RBD sims and even throw a little vellum into the mix to make our sim more interesting.
一旦我们完成了 RBD 和牛皮纸,我们就可以使用更现代的“稀疏”模拟工具来模拟我们的火球爆炸。
Once we have our RBD’s and vellum finished, we go into simulating our fireball explosion using the more modern “Sparse” simulation tools.
(1. Fracturing the Pillar Geometry.mp4)[00.12.14.300].jpg(268.12 KB, 下载次数: 739)