学习如何创建一个可以直接在虚幻中使用的灌木工具。学习如何程序化地生成树枝和树叶,然后学习如何设置该工具以符合输入的形状。该工具本身将被设置成一些内置的形状来快速生成默认的灌木。然后节点网络将被包装成一个数字资产,可以在虚幻引擎中使用,艺术家们可以生成许多不同类型的灌木。
Learn how to create a shrub tool that can be used directly in Unreal. Learn how to procedurally generate the branches and leaves, then how to set up the tool to conform to an input shape. The tool itself will be set up with some built-in shapes to quickly generate default shrubs. The node network will then be wrapped up into a digital asset that works in Unreal Engine where artists can generate many different types of shrub.