影视动画视频教程
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Zbrush角色制作流程 - Zbrush 4 Character Production - Eat3D
Apps Used: ZBrush 4 R2 & R2b
Duration: 6 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.06 GB
Project Files: Included are the ZBrush files as shown in the DVD.
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.
在这张DVD中,迈克尔•帕夫洛维奇用的ZSpheres从头开始,服装和配件在ZBrush4创建一个完整的字符。迈克尔开始创建基地网,然后刻画出整个身体没有布。他接着通过重新拓扑身体和重新投影细节。接下来,迈克尔刻画的细节,然后整个身体雕刻生产完成。一旦身体,然后他创建所有的服装及衣着附件,开始在Maya中,然后详细介绍和绘画在ZBrush。作为奖励,他也给出了纤维的概述,以及如何使用它们来补充头发你的性格。最后,他显示了他的渲染和合成设置在这个DVD封面。
This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.
这DVD是为那些希望创建自己的字符在ZBrush使用最新的工具和功能的许多惊人的资源。
About the Instructor:
Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.
迈克尔•帕夫洛维奇已经在游戏行业自2005年从瑞格林艺术与设计学校毕业。作为环境艺术家开始,迈克尔曾在几个职称多个平台,在电子艺术和索尼在线娱乐。目前,迈克尔是在一定的亲和力在德克萨斯州奥斯汀的前辈艺术家。
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