影视动画视频教程
模块: |
建模 材质 贴图 灯光 渲染 |
软件: |
Maya Substance Painter ZBrush |
讲解: |
英文+英文字幕 |
播放时长: |
15小时52分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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Zbrush雕刻写实三维角色模型教程(英文字幕) - Realistic 3D Character with Zbrush - CGCircuit
百度网盘
链接:https://pan.baidu.com/s/1Fp2i9BeewPvVo9WTnPp1Uw?pwd=0ytp
提取码:0ytp
英文字幕:
链接:https://pan.baidu.com/s/1RcW81lda_-nVhKpsaQKzgw?pwd=tufl
提取码:tufl
解压密码:
解压密码.txt
(116 Bytes, 下载次数: 21, 售价: 30 金钱梦币)
在此在线课程中,观众将学习如何使用 Zbrush、Maya 和 Substance Painter 创建一个可用于制作的逼真人体。我们将以我认为最好的学习方式来学习人体解剖学,那就是亲自动手。除了通过人体解剖学的理论和名称,我们将一一创建整个骨骼和身体的主要肌肉。通过这种方式,我们将开始了解身体的内部结构,以便以后将其应用于任何角色。在有了解剖学基础后,我们将从上一门课程中学习我们的概念,我们将对身体进行雕刻、重新拓扑和纹理处理。我们将在 Zbrush 中进行所有雕刻,在 Maya 中进行重新拓扑和 UV,在 Substance 3D Painter 中进行纹理处理。
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
本课程专为对现实主义、解剖学和人体充满热情的初学者和中级学生而设计。这是系列教程的第三部分,我们将在其中创建一个完整的 3D 角色以供制作。对于本课程,您需要具备 Zbrush、Maya 和 Substance 3D Painter 的基本知识,因为在本课程中,我们不教授软件本身,而是教授角色创建的基础知识以及使其准备就绪的完整工作流程用于生产。
This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.
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