影视动画视频教程
模块: |
建模 材质 贴图 灯光 渲染 |
软件: |
Mari Maya ZBrush VRay |
讲解: |
英文+英文字幕 |
播放时长: |
233分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Maya/Zbrush写实三维人物角色模型教程(英文字幕) - Creating a Realistic Humanoid 3D Character - The Gnomon Workshop
百度网盘
链接:https://pan.baidu.com/s/1E-dqIDiqVn1fHHcJk9f8cA?pwd=3adx
提取码:3adx
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解压密码.txt
(117 Bytes, 下载次数: 10, 售价: 20 金钱梦币)
这个3.5小时的研讨会分享了人形3D角色的完整角色创建过程,从2D概念到ZBrush、Maya和Mari,再到使用V-Ray的最终渲染。Zoic Studios的角色与生物设计负责人巴巴克·比纳(Babak Bina)透露了他的整个思维过程和3D工作流程,他从一个2D概念开始,将其纳入ZBrush,探索设计可能性,寻找有趣的方法来执行和增强概念艺术,同时将角色形象化为3D。
This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D.
一旦对角色模型感到满意,Babak将展示如何使用ZBrush的自动化系统“UV Master”创建通用UV,该系统可以被带入Maya,为多平铺工作流做好准备。纹理处理也从ZBrush开始,Babak讨论了如何利用与Polypainting相结合的面具强度来保持所有雕刻细节。
Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details.
在ZBrush中创建了基础Polypaint后,纹理就可以导出到Mari中,Babak在那里介绍了他尝试过的方法,根据从ZBrush导出的Polypaint和置换在Mari中创建不同的通道。在研讨会的最后一部分,Babak研究了最终渲染的最有效的照明设置,并浏览了他在V-Ray中创建的着色器。
With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray.
这个中级研讨会假定了所列软件的一些工作知识,旨在分享Babak作为电影行业角色艺术家多年来所学到的行业标准实践、技巧和技巧。
This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry.
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