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Escape Studios - Nuke for 3D Artists
English | h264 yuv420p 938x530 30.00 fps | aac 44100 Hz stereo | 5.66 GB
Genre: Video Training
In over 10 hours of video tutorial content you'll learn how Nuke can be used to super-power your VFX. Our Courseware uses pre-Prepared character models and scene assets to Simulate Real-World the Production Environment of a typical Commercial shot. You'll learn Everything from setting up a render in Nuke Pass to 3D texture projection. Modules include introductions to key concepts such as images, workflow, shading, colour theory, and node-based compositing.
Content
Images and Workflows Images and Image Formats
Images and Bit Depths
Logarithmic Formats - Cineon
Working in Floating Point
Pipeline and sRGB Colour Basics Nuke Nuke UI Overview Overview Preferences Setting a Project Navigation - Navigating in the Viewer and Graph Node Navigation - Navigating in the Curve Editor Navigation - Navigating in 3D Working with Nodes in Nuke Working with Nodes - Creating in Nuke Working with Nodes - Selecting Working with Nodes - Deleting and Disabling Nodes Working with - Connecting and Disconnecting Overview of Undo and Redo Nuke Viewer & Proxies Overview of Node Read The Viewer - Playback Controls The Viewer - Viewing Multiple Image Sequences The Viewer - Viewing Channels Channel Sets and The Viewer - Viewing Image Composite Working with Proxies - Overview Working with Proxies - Proxy Formats Lambertian Shader Model How to Composite 3D Lambertian Shader Model - Theory Lambertian Shader Model - in Maya Shader Model Lambertian - the Spheres Compositing Compositing in Nuke a Character Introduction Basic Script Script Intermediate Advanced Script Script EXR Nuke Features Introduction to Roto - Static Introduction to Roto - Animated Introduction to Keying Maya 2009 Render Introduction to the Scene - Camera and Light set-up Layers Introduction to the Scene - Materials Render Layers - Introduction Render Layers - Diffuse Preset for Maya Software Render Render Layers - Direct Irradiance Preset for Mental Ray Render Render Layers - Multi-Pass Render Pass Sets using Render Layers - Per-Pass Parameters Maya 2009 Render Layers Creating Render Layers - Fresnel Pass Render Layers - Reflection Pass Render Layers - Specular Pass Render Layers - Diffuse Pass Render Layers - Diffuse Material Colour Pass Render Layers - Matte Pass Render Layers - Ambient Occlusion Render Layers - Shadow Pass Render Layers - Z-Depth Pass: Part 1 Render Layers - Z-Depth Pass: Part 2 Render Layers - Light Pass Render Layers - Motion Vector Pass Creating Maya 2009 Maya with projecting projecting with Nuke
管道和sRGB颜色基本核武器炸核弹UI概览偏好设置项目导航 - 导航,在浏览器和图节点导航 - 导航在曲线编辑器“导航 - 三维导航在Nuke工作节点与节点工作 - NUKE创建节点的工作 - 选择工作节点 - 节点与删除和禁用 - 连接和断开,撤消和重做核弹浏览器和代理节点概述概述阅读器 - 播放控制查看器 - 查看多个图像序列的浏览器 - 浏览通道的通道集和浏览器 - 复合灠图片代理工作 - 概述与代理 - 代理格式朗伯的Shader Model复合3D朗伯的Shader Model - 朗伯理论的Shader Model - 玛雅的Shader Model朗伯 - 在Nuke球合成合成字符介绍Basic脚本脚本中级高级Script脚本的EXR NUKE特点介绍诺托 - 静态介绍诺托 - 2009年键控玛雅渲染现场的动画介绍 - 相机和轻集层现场 - 材料渲染层 - 渲染层 - 漫预设Maya软件渲染渲染层 - 直接辐照预设的mental ray渲染渲染层 - 多通道渲染通道设置使用渲染层 - 每次传递参数Maya 2009中创建渲染层的渲染层 - 菲涅尔通行证渲染层 - 反思通行证渲染层 - 镜面通过渲染层 - 漫通行证渲染层 - 漫反射材料颜色的通行证渲染层 - 磨砂通行证渲染层 - 环境闭塞渲染层 - 暗影通行证渲染层 - Z轴深度通行证:第1部分渲染层 - Z轴深度通行证:第2部分渲染层 - 通光渲染层 - 运动矢量通用投影投射与Nuke创建Maya 2009中玛雅
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