影视动画视频教程
模块: |
角色设计 |
软件: |
Maya ZBrush |
讲解: |
英文+英文字幕 |
播放时长: |
2小时32分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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角色制作高级教程全集 - The Making of 'Gathering' - The Gnomon Workshop
百度网盘
链接:https://pan.baidu.com/s/1xXYwj5azhGD7jfk6t_tvgA?pwd=7xyl
提取码:7xyl
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解压密码.txt
(111 Bytes, 下载次数: 127, 售价: 20 金钱梦币)
本集合是由亚历克斯·阿尔瓦雷斯个人创建大规模的打印的详细说明,个人项目。使用Maya,Zbrush的,Bodypaint,玛瑙,剃须,心理射线和Photoshop,本次讲座提供了一个深入,虽然相当的非技术性的创作过程的概述。适合所有层次的观众,亚历克斯分享他的技术布局,造型,雕刻,纹理,阴影,灯光,渲染和合成的各种元素。从性格到地形,悬崖,植物,树木,头骨,蜡烛,毛皮及大气的影响,每个部分解释亚历克斯就业,有效地产生图像的工具和战略。呈现在6000x3750像素,适用于30“X40”画布打印在时针显示,聚会的决策代表了一个极好的机会,观看一位经验丰富的艺术家分享他的工作流程。
Gathering is a personal project by Alex Alvarez, created as a large scale detailed illustration for print. Using Maya, ZBrush, Bodypaint, Onyx, Shave, Mental Ray and Photoshop, this lecture gives an in-depth, although fairly non-technical, overview of the creation process. Suitable for viewers of all levels, Alex shares his techniques for layout, modeling, sculpting, texturing, shading, lighting, rendering and compositing the various elements. From the character to the terrain, cliff, plants, trees, skulls, candles, fur and atmospheric effects, each section explains the tools and strategies Alex employed to efficiently produce the image. Rendered at 6000x3750 pixels, suitable for a 30"x40" canvas print to be displayed at Gnomon, The Making of Gathering represents an excellent opportunity to watch an experienced artist share his workflow.
知识要点:
ZBrush的Dynamesh
retopology
雕刻地形
植物与PaintFX
与玛瑙的树
字符变形
fast_skin高中学校底纹
地形/岩石纹理
mia_material底纹
刮脸和理发
大气效应
灯光和渲染
Photoshop的合成
Zbrush Dynamesh
Retopology
Sculpting Terrains
Plants with PaintFX
Trees with Onyx
Character Texturing
Fast_skin SSS Shading
Terrain/Rock Texturing
Mia_material Shading
Shave and a Haircut
Atmospheric Effects
Lighting and Rendering
Photoshop Compositing |
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